datdenkikniet
16d5dd39f2
Add support for 1.16.4
2020-11-07 16:33:40 +01:00
Jitse Boonstra
d126b79742
Added method NPCManager#getShownToPlayer
2020-08-08 19:22:51 +02:00
Jitse Boonstra
03af1d08aa
Merge branch 'master' of https://github.com/MinecraftLibraries/NPCLib
2020-08-08 18:40:54 +02:00
Jitse Boonstra
4eb7c8238d
Potential packet fix
2020-08-08 18:39:42 +02:00
Gatt
d5e9ebddbe
removing per player lines
2020-08-04 14:40:26 +10:00
Jitse Boonstra
d61b8cd1d8
Merge branch 'master' into fix/getPlayerHolo-npe
2020-07-28 12:18:01 +02:00
Gatt
0472f55670
Add a space! :notlikethis:
2020-07-28 17:41:33 +10:00
Gatt
19f1856f4d
player null checks
2020-07-28 15:23:27 +10:00
Jitse Boonstra
10847df695
Removed support for 1.8 R2
2020-07-21 17:03:25 +02:00
Jitse Boonstra
80b0dc86f7
Changed version to 2.9-SNAPSHOT
2020-07-21 17:01:35 +02:00
Jitse Boonstra
47210bb1ce
Update NPCBase.java
2020-07-21 16:59:45 +02:00
Gatt
8a308a00f9
Fixes a potential NPE when calling getPlayerHologram at the wrong time
2020-07-21 12:58:05 +10:00
Jitse Boonstra
6037711d30
Merge pull request #105 from RealGatt/feature/per-player-names
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Feature to add Per-Player Name Holograms to NPCs
2020-07-20 13:00:52 +02:00
Gatt
e2184167f3
Markers as hologams
2020-07-17 14:28:35 +10:00
Gatt
0146b42b0f
remove holograms on destroy()
2020-07-17 00:06:42 +10:00
Gatt
92d3403b51
add inShown check to new holograms
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stops holograms stacking
2020-07-16 22:28:37 +10:00
Gatt
75f680c480
fix NPE
2020-07-16 22:17:20 +10:00
Gatt
4da537e978
potential feature for per-player hologram names
2020-07-16 18:14:23 +10:00
MCMDEV
a984f6ddec
Increased version number
2020-07-14 15:37:17 +02:00
MCMDEV
919cfa5e5e
Added Animations
2020-07-14 15:13:26 +02:00
Jitse Boonstra
8ee819bbb2
Added support for 1.16
2020-06-25 11:35:24 +02:00
Jitse Boonstra
39a1b2626c
Updated version to 2.7.2-SNAPSHOT
2020-06-22 21:50:32 +02:00
Jitse Boonstra
1f2fe70dbc
Merge branch 'master' of https://github.com/MinecraftLibraries/NPCLib
2020-06-22 18:57:22 +02:00
Jitse Boonstra
eecc4c188f
Possible fix for #86
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Blocking players from joining before successful injecting of the channel handler.
2020-06-22 18:57:20 +02:00
Jitse Boonstra
e4dc20e3ce
Changed 'evt' naming to 'event' naming to match rest of project
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Code refactor from old PR
2020-06-22 18:19:33 +02:00
Mooselk
d7fc0c81e5
Fixed NPE
2020-05-14 16:09:47 -07:00
Jitse Boonstra
efb1a0eedc
Changed version to 2.7.1-SNAPSHOT
2020-04-26 17:58:02 +02:00
Jitse Boonstra
8ef051ca70
Fixed spacing
2020-04-26 17:54:56 +02:00
Jitse Boonstra
b5e69e9126
Fix for #80 , added API usage for NPC#getUniqueId
2020-04-26 17:35:41 +02:00
Jitse Boonstra
95e9cd5f27
For version 2.7-SNAPSHOT.
2020-04-26 12:09:58 +02:00
Jitse Boonstra
820a0f1c36
Merge pull request #77 from FrederikHeinrich/patch-1
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Update NPCBase.java
2020-04-23 18:52:08 +02:00
Jitse Boonstra
b6262b714f
Refactored method naming
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Changed NPC#getUUID to more appropriate NPC#getUniqueId
2020-04-23 18:51:21 +02:00
Freddi
6d57bf8168
Update NPCBase.java
2020-04-22 05:12:19 +02:00
A248
b4ce4fbf68
Player#isOnline is not thread safe
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CraftBukkit 1.8.8 implementation checks whether Bukkit.getPlayer(<player
uuid>) != null. Bukkit.getPlayer(UUID) is itself not thread safe.
2020-04-20 16:02:58 -04:00
A248
b00850b19d
Permit periodic task instead of PlayerMoveEvent through NPCLibOptions
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Adds NPCLibOptions as an optional parameter to NPCLib's constructor. The
movement handling specified by the NPCLibOptions will determine whether
to use the PlayerMoveEvent or a task.
2020-04-20 15:16:24 -04:00
A248
dfd916dc97
No need to listen for PlayerKickEvent - quit event fires anyway
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The PlayerQuitEvent is fired even when the player is kicked.
2020-04-19 18:56:47 -04:00
Jitse Boonstra
ce251d8167
Fixed tab name issue, added metrics, changed version to 2.6-SNAPSHOT
2020-04-18 13:39:10 +02:00
Jitse Boonstra
ab57a9b861
Update version to 2.5.2-SNAPSHOT
2020-04-18 10:26:30 +02:00
Jitse Boonstra
0c8e6dc4a8
Extra code to prevent infinite loop (part of #70 )
2020-04-18 10:22:06 +02:00
Jitse Boonstra
4024312706
Some work to solve #70
2020-04-18 10:16:42 +02:00
Jitse Boonstra
900451b053
Added square method to remove ugly code.
2020-04-15 22:24:01 +02:00
Jitse Boonstra
4ae99ba9d5
Some testing code I'd like to keep.
2020-04-15 22:04:31 +02:00
Jitse Boonstra
eb01c0ff46
Fixed respawn issue ( #69 ) and updated version to 2.5.1.-SNAPSHOT.
2020-04-15 20:10:03 +02:00
Emmanuel Lampe
f587cc6cfa
Fixed labymod emote
2020-04-13 12:38:35 +02:00
Jitse Boonstra
33a8615aad
Added support for LabyMod EmoteAPI.
2020-04-12 17:01:18 +02:00
Jitse Boonstra
8e661b024e
Code for 2.4.2-SNAPSHOT.
2020-04-11 20:51:05 +02:00
Jitse Boonstra
e47dbc51d0
Improved auto-show handling and fix for #59
2020-04-11 19:57:12 +02:00
MrMicky
efdabf01b9
Update Hologram
2020-04-10 16:07:20 +02:00
MrMicky
493118fa3b
Update Hologram
2020-04-10 13:58:41 +02:00
Jitse Boonstra
1ed374bb3f
Change version number.
2020-03-15 00:19:22 +01:00